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Showing posts with the label Gilead System

The cemetary moon Daedalon: Macabre industries and the impact of the Great Rift

Daedalon is a moon which serves as a cemetary for the Gilead System, which now lies in Imperium Nihilus. Continuing a tour of the worlds and moons of the Gilead System (having already covered communities on the agriworld of Ostia, the shrineworld of Holy Enoch and the Forgeworld of Avarchus), let's take a look at Daedalon and see what we can learn about moon itself, what this suggests about the nature of the Imperium more broadly, and the impact of the Great Rift (with some key passages highlighted in bold). Let's start with a general overview: The surface of Daedalon, the Gilead System’s cemetery, is almost entirely covered in graves, tombs, and skyscraper-tall mausoleums. The revered bones of the System’s most celebrated heroes and saints are interred on holy Enoch, while the remaining trillions are sent to Daedalon to be processed. Daedalon’s skylines are a constant reminder of the moon’s designated purpose. Noble families build ever taller and more complex burial housings i...

A shrineworld is bedeviled with scarcity, conflict and peril in the aftermath of the Great Rift

Continuing a series of posts on how the opening of the Great Rift has affected the Gilead system, which has ended up in Imperium Nihilus, let's turn our attention to the state of Holy Enoch, a shrine world: Holy Enoch Picture an emerald whose lustre has faded. A world of vast oceans and narrow desert land masses entirely covered in temples and shantytowns, with whole mountain ranges carved into the likenesses of heroes and saints. The 4th sphere spinning about Gilead’s sullen star. Holy Enoch: a shrine world, one teeming with life… too much life. Enoch was once a pilgrimage destination that oversaw the passage of billions of off-worlders every decade. At any given time, millions of wayfarers travelled between Enoch’s many holy sites from the shoals of Inish to the Temple of the Emperor’s Archangel, Tygranas Dalir. When the Great Rift opened, millions of pilgrims were suddenly trapped on the surface, even as millions more were stuck in their transport vessels in the midst of either ...

Servitor Manufactorum struggles to meet increased tithe quotas post-Rift... Tech Heresy ensues

This post explores some which lore which provides an interesting insight into how the emergence of the Great Rift has placed massive strain on the Imperium's resources and logisitics, via the case study of a Servitor factory - the Pakthertius Manufactorum - on the Forgeworld of Avacharus in the Gilead System, with has found itself in Imperium Nihilus. The context: Once, the Pakthertius Manufactorum provided a vital output of quality Servitors, augmetically enhanced mind-wiped humans prized for crucial labour and myriad other uses in the Gilead System. But now the manufactorum has fallen silent. There is no sign of life from the outside, and heavily armed Servitors prevent all but the most determined from entering. ... Just like the rest of Humanity, the Pakthertius Manufactorum suffered greatly in the wake of the Great Rift. Cut off from the rest of the Imperium, and facing wars on all fronts, the manufactorum was met with increased demands for its primary export — Servitors. But a...

An Agri-world community serves as a neat microcosm of the Imperium pre- and post-Rift

This is the first post in a series exploring the worlds and societies of the Gilead System, as covered in the wonderful Wrath & Glory RPG - a masterwork of grimdark 40k worldbuilding. I thought I'd share this description of Ancra, a region on the Agri-world of Ostia in the Gilead System (which has ended up in Imperium Nihilus), as it nicely showcases how many of the broader conditions and dynamics we are told characterise the Imperium play out in practice, on a local level - while it also provides interesting details about the impact of the Great Rift: Honest Toil Ancra is a small farming zone in a valley of the Kharnuk Mountains. The highly fertile lands of the valley are accessible only via a narrow track or by airdrop, meaning the fruitful fields must be worked by hand as opposed to the colossal servo-tractors used elsewhere on the mega-acreages of Ostia. Despite this, the land has been farmed efficiently since its colonisation, it’s simple labourers pushed to the limit by t...